Mtg dredge deck 20179/28/2023 ![]() Whatever algorithm they use doesn't preclude duplicate decks, which appear semi-regularly throughout the data. As far as I can tell, Wizards chooses a random sampling of 5-0 League finishes to publish each day. Regarding the MTGO data, this month I've made a slight tweak. Altogether our paper data total 643 decks across 85 events. Normally we weight that data at 1/3 of the metagame, but given its extreme age in this update I assigned it a weight of 1/8. Finally, with no Grand Prix or SCG Opens since November, our Day 2 metagame data is starting to get pretty stale. Thus we've included the 3-1-or-better Modern decks as regular paper data points. The Modern component of the 2017 Super Sunday Series Championship could also be considered a high-profile event, but it suffers from the typical issues related to split-format events. Major paper events were pretty sparse in January, with just two SCG Classics in Columbus and Richmond. Regionals most likely is the best indicator of the new Modern, and it already shows some pretty big shifts (just one Infect deck across all the Top 8s!) Tune in for Trevor's article later in the week where he'll tackle those results more specifically. For many players this would have been the first large tournament they targeted for post-ban testing. That gives us a few more MTGO Leagues and paper events after the bannings, but more importantly the Top 8 finishes from Star City Games Regionals. ![]() Since this was likely to show a pretty muddled picture, we decided to extend the period out one more week. All told, this means the January data is split about half between the pre- and post-banning environments. The bans went into effect on MTGO on January 11, while the paper format didn't switch over until the 20th. My money's on the former-but we shall see.įirst, a note on the data set we're working with. Things appear to be becoming more diverse too-although it's hard to say if this is merely an effect of a metagame in flux, or if we've truly returned to the glory days of a brewer's Modern paradise. The January data bridges the date the bans went into effect, but we can already see the linear decks relaxing their stranglehold. ![]() Meanwhile, control players did their best unfair impression, turning to prison strategies like Lantern Control and RW Prison that could cheese out the linear decks with haymakers like Ensnaring Bridge or Chalice of the Void.Įarly indications of the post-banning environment seem to show that Wizards was assiduous in its application of their stated ban policy. It's no surprise that this environment favored the non-interactive, with Affinity, Burn, and RG Valakut taking larger-than-normal shares and the slower decks like Tron and Jeskai falling by the wayside. We saw Jund and Bant Eldrazi rise to the task, but few other fair decks were able to navigate the crucible. ![]() Together these archetypes put enormous pressure on the format-interactive decks needed to begin disrupting immediately in the first three turns of the game, but the very strategies suited to this task tended to fold to Dredge's late-game engine. On the other hand we had Dredge, taxing sideboards and punishing anyone who was trying to play normal Magic. On January 9th, Wizards of the Coast brought the heavy weight of the banhammer down upon Modern, attempting to target several linear decks that ranked among the best-performing archetypes during 2016. On the one hand we had the aggressive, explosive creature combos with a gotcha! element, headlined by Infect. ![]()
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